Occasionally, I'm asked questions about my writing--books and animation, mostly. This page is my attempt to gather all my answers in one place.
Below you'll find questions and answers about my books. Below those you can find Q&As about writing for animation.
If you have a question that's not covered below, feel free to reach out to me via my CONTACT page.
Before we get started…
Q: Will you read and/or critique my television script/film
script/children’s book/show idea and help me develop it and/or pass it along to
your agents, publisher, and/or influential showbiz types?
A: No. Sorry, I have to be blunt on this one. Since I'm an
active writer out there pitching shows and premises, I can’t accept writing
samples or pitches from strangers. If you were to send me some of your writing that by
coincidence was even mildly similar to one of my in-progress scripts, books, or
a show proposal I was already pitching...that could be a problem, right? I
assure you it's nothing personal and wish you only success.
Q: I've attached a file that is either a script or a pitch
packet or anything else detailing my excellent project. Is that okay?
A: No. It will be deleted unread. Again, this is nothing
personal.
Q: Gosh, this is all kind of harsh. Have you been getting a
lot of these requests?
A: Enough that I have to set a policy like this. Sorry.
Here we go!
Author Q&A
(scroll down for Animation FAQs)
Q: What is the best way to go about getting an agent for
publishing a book? Any tricks of the
trade?
A: At the moment, I don't have a book agent, so let's just say I've been
around long enough to have heard a thing or two. There are two ways that I know of to get a book agent. The
first is to Google for a list of legit agents I say legit because there are
plenty of scamsters out there who offer expensive "editing services"
and the like. These hucksters prey upon starry-eyed newbies who are desperate
for representation. In other words, be cautious. Once you find a reputable
source of agency names, go to their websites and see what their submission
guidelines are. Is a certain agency repping books like yours? If not, don't
bother. If you write hard sci-fi and the agency you're thinking of contacting
mostly represents romance authors, don't bother. You'll look stupid. I only say
this because I've read complaints from agents who are the victims of blanket
"Dear Agent" queries in which it's obvious the author has done little
or no research on the agency they're querying. It's a waste of your time and
theirs.
Once you've found an agency that looks like they might be a
good fit, check their guidelnes to see if they're accepting submissions, and
send them a query letter in which you briefly describe the project and ask them
if they'll take a look. Books like "The Complete Idiot's Guide to
Publishing Children's Books" and "Children's Writer's &
Illustrator's Market" offer lots of helpful advice regarding agents and
how to get one.
The other way is an old classic. Ask a repped author you
know for a referral. I briefly had an agent when "Nonsense! He
Yelled" was first published. My editor was kind enough to set things up.
The agent was a nice person, but I quickly discovered that she wasn't really
interested in building the career of a beginning picture book author (no $). In
retrospect, I probably should have waited until I had more successful books on
my list.
That being said, if you're agentless and are fortunate
enough to be offered a contract by a publisher (it happens), it wouldn't be a
bad idea to spend a few bucks and have an attorney who specializes in book
contracts take a look at it. It's not that the publishing houses are an evil
lot who will try and rip you off (most of the contracts are standard "boiler
plate" affairs), it's that they'll be acting more in their own interest
than yours.
For example, let's say that you come up with a Chapter Book
that has the potential to become a series. There might be wording in the
contract that states that you'll be paid the same dollar amount in advance
money for all subsequent titles. What if your first book is a mega hit?
Wouldn't you like to be in the position to negotiate a larger advance for the
next book? Having a pro (agent or attorney) look at your contract will pay off
in the long run.
I'm sure some of my author friends have thoughts about
getting an agent, and I invite them to share these thoughts in the comments.
Q:
My mother has been a professional artist for over 40 years and has recently put
together a wonderful portfolio of children's book illustration examples. Her
forte is definitely in the area of illustration so she would like to somehow
team with a writer to put together a book. She has sent her portfolio to a
number of publishers, but has yet to be connected with a writer and ultimately
published. Any advice would be greatly appreciated.
A:
I'm an author. I only restate the obvious to warn you about the questionable
value of advice from an author to an aspiring illustrator. That
being said, here are some thoughts. It's
good that your Mom has put together a portfolio because, as she has discovered,
you must have one to get work.
Obviously, a portfolio filled with picture book appropriate art samples would be better to have for this purpose than one of poster art or portraiture. I have heard of writers and illustrators teaming up "on spec," but this seems to be the exception to the rule -- usually husband and wife teams, old friends, etc. Side note: When I first started writing books, I was concerned that I was going to have to find my own illustrator. But a little research quickly revealed that publishers actually prefer it if authors don't come in with their own artwork (unless the illustrations are exceptionally good). Part of the satisfaction that an editor or publisher gets from their job is in the pairing up of the right illustrator with the right author.
Obviously, a portfolio filled with picture book appropriate art samples would be better to have for this purpose than one of poster art or portraiture. I have heard of writers and illustrators teaming up "on spec," but this seems to be the exception to the rule -- usually husband and wife teams, old friends, etc. Side note: When I first started writing books, I was concerned that I was going to have to find my own illustrator. But a little research quickly revealed that publishers actually prefer it if authors don't come in with their own artwork (unless the illustrations are exceptionally good). Part of the satisfaction that an editor or publisher gets from their job is in the pairing up of the right illustrator with the right author.
So,
all that being said, here are some thoughts on getting work as a children's
book illustrator...
Your
Mom could write and illustrate her own book. Author/Illustrators are a
well-respected double threat in the kid's book trade (and get to keep ALL of the
money!). If she's not crazy about writing an original story, she might want to
think about "re-telling" a classic fairy tale or obscure folk story
-- something in the public domain.
There
are also agents that handle illustrators but how to find one of them is far
outside of my area of expertise, so she’ll have to look into that herself. The
links I mention below might prove helpful.
Another
approach would be for her to keep slugging away and submitting her portfolio to
the various publishing houses.
Try
visiting the FAQs on the Children's Book
Council website.
They're the trade organization for all the children's book publishers and they
provide a great deal of helpful info. Anyway, they're great place to start. The
rest of the site has a lot of useful info, too.
I'd
also recommend the most recent edition of "The Complete
Idiot's Guide to Publishing Children's Books". It really helped me out on the author side of things
with practical "how to" tips and I've read that the latest edition
provides a lot of useful info for illustrators, too.
Tell
your Mom "good luck" from me!
Q: I was curious what software you use for writing your
books. I want to convert one of my
scripts into book format and pursue creating a series of pre-to-early teen
books, so I want to make sure what I submit follows industry standards.
A: I use MS Word for almost all of my writing (picture
books, chapter books, and even novels). I've also used a screenwriting program
(Movie Magic Screenwriter) which has a novel template. The script program worked fine, but I prefer
Word because its files are more universally accepted -- the screenplay software
requires that the person at the other end has it too. There are a skillion
how-to books on the shelf that show you proper page layout, etc. You're correct
in wanting to get it right as I've read that an improperly formatted book can
drive an editor bonkers.
Q: I have a question for you regarding book publishing. I
finished my personal book which I am considering, sending out. Can you give me
any tips on this? I first poked around the bookstore to get names of publishers
that already publish books in the same category as mine.
A: Well, first off, that's a great place to start. It
certainly makes sense to look around for publishers of books similar to yours
since, in theory, they're already open to that kind of work. As you know, my
area of "expertise" is in children's books. I assume your
"personal book" is not a children's book but rather a novel or
autobiography? There are a number of publications that can point you in the
right direction for getting your "adult market" book looked at.
There's a magazine called "Writer's Digest" that contains useful
tips. They also publish several "publishing bibles". The one for
kid's books is called "Children's Writers & Illustrators Market".
I'm guessing they have a similar title for the type of book that you've
written. These bibles are printed yearly and contain contact names and
submission information (do they require a query letter first, how many chapters
a particular publisher likes to get, etc.). Very useful, but kind of pricey (c.$25)
-- you may want to do your "research" with them at the library.
Have you poked around online, yet? That's what I did when I
first tried to figure out how to submit my kid's books. Online research lead me
to the website of a trade group of children's book publishers that listed all
of the contact info and whether or not a certain publishing house was accepting
open submissions, etc. I submitted to a number of them and the fine folks at
DIAL BFYR were the first to bite. I'm sure there's a lot of helpful info for
your type of book somewhere within the vast expanse of the world wide web.
Animation FAQs
Q: I am a writer and I've got an idea for an animated
feature. I just have the idea and couple of different endings. I have two
contacts through my sister in LA who are producers for big animated companies.
I spoke to one and she definitely believes it is definitely a full-length
feature film that no one has done, yet. She told me that I needed to own it as
long as I can, write the treatment, screenplay. I have no experience in writing
scripts. Do you have any advice or can suggest any materials that someone like
me could follow? I get very frustrated when I write. So far I am just watching
as many films as I can and reading other scripts. --Marie
A: I would recommend three things. First, even though
"no one has done" a script like yours yet, determine an animated
feature that your idea most closely resembles, then hunt around on the web for
a copy of that script (there are many resources, some free) and use it as a
model/template for your own idea. I'm not telling you to copy it, just to use
it to see how professionals execute an idea similar to your own.
Next, you may want to pick up a copy of Syd Field's classic how-to book, "Screenplay." It's considered the industry standard in how to structure a screenplay. Finally, you may want to invest in some screenwriting software to help you make sure your script looks right. I, and most other pros use Final Draft or Movie Magic. Each of these is a little pricey but I think well worth the investment if you plan on writing professionally. I have no doubt that there a few free script formatting programs out there, too. Hunt around and see what you can come up with. Good luck!
Next, you may want to pick up a copy of Syd Field's classic how-to book, "Screenplay." It's considered the industry standard in how to structure a screenplay. Finally, you may want to invest in some screenwriting software to help you make sure your script looks right. I, and most other pros use Final Draft or Movie Magic. Each of these is a little pricey but I think well worth the investment if you plan on writing professionally. I have no doubt that there a few free script formatting programs out there, too. Hunt around and see what you can come up with. Good luck!
Q: I thought you might be able to offer some advice to a
writer jumping head-first into the animation industry. While I've been a writer
for some time, I've just now been able to gain representation for
screenwriting. Would you have any advice for a writer just starting to get
work? Should I rely solely on my agent to get me jobs on shows? How would you
recommend getting started with work beyond the commercials and website things
I've thus far been hired in? I know it's a tough business, but I'm excited to
put the work in and willing to take the advice of those who've been there and
succeeded.
A: By getting an agent, you've already taken the biggest
step toward gainful employment. Having an agent is vital as they set up pitch
meetings for you and submit your writing samples to the different shows. To
answer your question, no, you should not rely (solely) on your agent to get you
work. An agent is better viewed as a useful tool, as in a person who helps you
get the work. In the meantime, network and do your best to make personal
contacts. The old saw that it's "who you know" has a lot of truth to
it. Another bit of advice would be to keep writing script samples for sitcoms,
screenplays, anything that your agent can use to submit you for jobs. The more
practice/skill you have in writing scripts, the more confidence you'll gain and
the more likely you are to get work as a writer.
Q: (follow up to previous question) I'm currently doing
all the things you suggest both in the FAQ and your email. I suppose patience
is the next thing I have to practice. I'm continuing to write spec scripts for
pretty much every cartoon show I see, from Gravity Falls to Littlest Pet Shop
to Spongebob and more. I have not done any live action spec scripts, though, so
I suppose I should try one or two of those. Would you recommend living in LA as
a requirement for success? Right now I know a few people (hence how I got the
agent) but I know it's always a good idea to meet more.
A: Yes, definitely add some live-action scripts to your
quiver. You never know what the folks who might hire you want to read. As to
whether or not you should move to LA, far be it from me to advise someone to
completely uproot their lives on the "chance" of getting work in your
chosen/dream profession, but yes, if you're serious about writing animation,
you have to live where the work is. While there are small animation production
companies sprinkled throughout the US, this is where the big boys and the
networks (WB, Disney, CN, HUB, Dreamworks, etc.) are concentrated. Especially
when you are starting out, you have to be available to drive over to Cartoon
Network to meet with a story editor who'll be giving out freelance assignments
on their new hot show, for example.
Q: I've written a feature animation script. I've contacted
some animation studios first but they considered it an unsolicited submission.
I've also contacted literary agencies, but most agencies represent only action,
fiction, sci-fi, horror, and not animation. It seems that it’s very difficult
to submit my animated script to the studios, especially that these kind of
scripts are generated in-house. May ask you to mention to me, to your
knowledge, some agencies that still accept submission queries from animation
writers? Or a production company that deals with animation studios?
A: Finding an
agent is the best way to go. Many literary agencies have at least one agent who
handles animation. Try contacting as many as you can and asking if they have
such a person on staff and go from there. If they don't have one, ask if they
wouldn't mind pointing you in the direction of an agency that does.
They'll likely say no, but you never know. You can also try contacting TAG (The
Animation Guild) and the Writer's Guild of America's "Animation
Caucus" and asking them your perfectly reasonable question.
Two agencies I
can think of that are exclusive to animation are Gotham and Natural Talent. I'm
sure there are more. You can Google their contact information. Good luck to
you!
Q: I am in the process of preparing a pitch bible for 52 X
11 (Roger note: 52x11 = fifty-two, eleven minute episodes) animated series and
I wanted to know if there is a format or process to prospect advertisers to get
them on board. I would definitely be beating the odds if I have an advertiser
already.
A: I've never done it that way nor have I heard of anyone
else successfully "recruiting" advertisers in order to sell an
animated project. That's just not how it's done in the U.S. (as far as I know).
The usual method for getting a show on the air is to do a pitch bible (character
designs, descriptions, etc.) and then set up pitch meetings at the various
networks such as Nick or Cartoon Network (which is infinitely easier if you
have an agent). So, to answer your question directly: No. I am unaware of any
format or process that is used to "prospect" advertisers.
Q: I'm trying to
send my animation
proposal to Disney.
Since I don't
have an agent,
I was thinking
about having my
friend's name on
the outside of
the package as
my manager just
to get my
material in the
door. If Disney
is interested, then
I'll get an
agent to take
it from there.
Does this sound like a reasonable idea?
A: No, it doesn't. The people at the studios who take
pitches know all of the animation agencies, so they'll spot this one right
away. The only real way to get your idea in front of decision makers at a
studio or production company is to submit your material through an agent who
specializes in writing for animation.
**
Q: (With
regard to a writing sample) I noticed that the Fairly Odd Parents cartoon is 11
mins per episode. How many commercials are there during those 11 min
episodes?
A: It's more
instructive to look at it as a full half hour with 2 - eleven minute episodes.
The rest of the time is split between commercials and credits. When writing an
eleven minute sample episode, you don't need to worry about the commercials,
just write the episode (18-20 pages, screenplay format).
Q: What suggestions would you give someone who is trying to
submit a screenplay proposal to talent agencies?
A: I don't have much (any) expertise in the area of
screenplay proposal/treatment submission. All of my submissions have been fully
written scripts sent to the studios through literary agencies. In general, I do
know that you have a lot more in your favor if you have a script (presumably a
good one) that you can shop around. Feature "idea men" don't carry
much weight out here as a studio is far less likely to buy an idea (thus, an
agency is less likely to want to represent an idea/proposal because they can't
smell the cash). I'm not saying that it's never happened, just that it would be
an even bigger longshot than selling a spec script -- especially for someone
without a track record. In short, they want scripts, not proposals.
Check out an oldie but goodie, Syd Field's "Selling a Screenplay: The
Screenwriter's Guide to Hollywood" for a good idea of how things work in
the biz. His chapter on "Agents and Agenting" is brutally candid. In
it he says, "'But I've written a treatment', people say. 'Can't I get an
agent with a treatment?' No. You can't sell anything with a treatment. You need
a screenplay to show as a sample of your screenwriting ability. Whoever says
otherwise doesn't know what he or she is talking about." I have to agree with Syd.
Q: I have a teleplay. I've heard there are different
formats for scripts. My format consists of the heading, dialogue, and
description being 1.25 spaces from the left edge of the paper. The character
names above their dialogue are the only things I indented. My page numbers are
at the bottom right of the paper. Keeping in mind that there are different formats
for scripts, is my format correct?
A: There are two main script formats -- sitcoms and
screenplays. With the exception of "act breaks" (the annoying
advertising part that pays for everything), the hour TV dramas are usually
written in standard screenplay format. In this format, the margins are small,
the dialogue is indented from the action description, and the character names
are centered over the dialogue. Sitcom scripts are similar but the margins are
wider and the dialogue is double-spaced.
I would recommend that you find a show that is similar in
style to your teleplay (half-hour comedy, etc.) and then set about getting a
copy of a script for that show. There are various online resources. In order to
be taken seriously, you should make your script look like this script from an
existing show -- one that was generated by a professional.
Another thing you might want to consider is purchasing some
script writing software. These contain script templates for many kinds of
television and film scripts and even things like plays, novels, and radio
scripts. I have used both "Movie Magic Screenwriter 2000" and
"Final Draft". Final Draft seems to be more popular among
professional animation writers, to the point that it’s considered the industry
standard, but both are good. These applications can be kind of pricey ($100 -
$200+) because of their narrow appeal (professional writers) but I found they
seriously increase my productivity and so are worth every penny. One more
thing; the page numbers go in the upper right hand corner.
Q: Do you know of any networks looking for 5 minute
animation shorts? Would i get paid if I got my animation short played on t.v.?
Is it common for an animation show to look to the public for new characters?
What about the Slamdance teleplay competition? They offer a chance to create a
new television pilot for the first place winner. Is this one way for a person
with a new show idea to get his or her show on t.v.? If so, what if i won the
first place prize, eventually got my animation show on fox,but i didn't want to
be a writer on my own show because i didn't have enough ideas for that many
episodes. How else would i get paid? Can i get payed royalties just for it
being my creation or would fox try to buy me out? Lastly, i have a half hour
script i want to sell. I heard the minimum price payed to a writer on a half
hour show is $20,956 according to w.g.a.
standards. So i figured i'll sell my half hour animation script for that price.
Is that a fair price?
A: Wow. I think you've set a new record for "Most
Questions Asked in a Paragraph"! I'm afraid I don't know much about the
world of animation shorts other than to say that they make a great components
of an overall show pitch. In other words, if your short was something that
contained characters and situations that could easily be converted to
television sensibilities, it (along with a show bible, character designs,
storyboards, etc.) would be a very powerful part of that pitch. I once had a
project put into development based on a mock fifty second opening title
sequence that my partners and I commissioned.
I'm not sure about the legalities involved in selling such a
project. You might want to try contacting an agent who specializes in animation
to get your info. I do know that with the exception of the big prime time shows
like "The Simpsons", most animation is non WGA (even features!) so
I'm not sure how helpful it is to compare live-action Writer's Guild minimums
to the MUCH smaller sums paid to writers working under the umbrella of TAG (The
Animation Guild).
Q: How does one go about writing for children’s television?
A: As a grizzled veteran of the showbiz wars, I am sorry to
report there are as many ways to get into animation writing (accidentally or on
purpose) as there are ways to get into a San Pedro bar fight. There are many
paths and a lot of them are overgrown with weeds and hard to find. Unlike in
the real world where you go to school, get a degree in something, and then have
a reasonable chance of getting a job in that something, careers in animation
(and entertainment in general) seemed to be fueled by an often imbalanced
combination of sheer luck, perseverance, and talent. Oh, and knowing someone
that already has a job in your targeted field helps too. A few tips to point
you in the right direction:
1) Personal contacts.
If your area college offers classes in entertainment related writing,
this would be a good place to start. Classmates with similar interests and
goals often end up in a position to help each other. Also, network with any
friend or acquaintance who works in the industry. Even if they're not working
in your specific area of interest, they might know someone who is and can
introduce you or pass on a script. I know it all sounds kind of mercenary, but
it's a hard truth. I'm not saying to "use" your contacts (this will
quickly gain you a reputation as an annoying leech), just let it be known that
you're looking for animation writing gigs and would appreciate a "heads
up."
2) Be ready to back up your networking by having a writing
sample (or two or three) ready. These serve as your currency in entertainment
writing. When you do end up making contact with someone who counts, they'll
ask, "What have you got to read?" Sitcoms are the common choice in
this area (yes even in animation). I think producers like them because they
aren't as long and involved as screenplays and are a quick gauge of whether you
can handle character and dialogue (my expertise is in the "funny"
shows, I don't know what kind of scripts they read for the action cartoons). I
recommend having several samples as a particular producer might have a
particular dislike for a particular sitcom. Also try not to pick one of the
"big" sitcoms. Even though "Friends" was a very popular show,
producers were sick of reading samples for it because everybody and their uncle
had written one. A popular up and coming show that looks like it has legs (will
last a while so you don't have to write another sample right away) would be a
better choice. Get a production copy of a script for the show you are writing
and make sure your script is formatted to look EXACTLY like theirs. Deviation
from the accepted format brands you instantly as an amateur and your script
will be tossed. There are script sources on-line and in your local bookstore.
My experiences as a writer of "Histeria!"
illustrate some of the above. I was an actor at the Groundlings Theater. Just
to keep busy, I wrote a couple of sitcom specs. It turns out that the producer
of Histeria was a Groundlings fan and put out word through their grapevine that
he was looking for writers. I followed up on the lead, sent over my specs,
responded positively when they ask me to write a couple of trial historical
sketches (for which I was paid), and got the job. It turned into a two and a
half year gig. Could I have planned it? No. I was ready for the opportunity
when it came. I hope this helps you or at least gives some food for thought.
When you do end up being a showbiz big shot, don't forget to throw your old pal
Roger a bone (networking!). Good luck!
Q: I was wondering what I would need to do to submit an
original TV show idea to a TV station. I went to a few websites for the bigger
stations like NBC and FOX. For protective reasoning they won't look at an
idea/script unless it’s forwarded from an agent. Do I have to get an agent or
are they're other ways? I know thousands upon thousands of people submit ideas
all the time what must I do to even have a chance of having them even look at
my idea?
A: Unless you're pals with a network president or show
runner (a producer trusted by the network to come in and take an idea from
pitch to production), the ONLY way to get a show idea into the network
machinery is through an agent. And then there's the challenge of signing with
an agency that has enough "juice" to get your idea the reading it
deserves. There are many small and/or underpowered agencies that have a hard
time getting the attention of the proper people. An online search should tell
you who the major players are in the agency arena (William Morris, etc.). Start
with the big boys and work your way down from there. Some writers will caution
you against the large agencies, saying that you can get lost in their vast
caverns. While that may be true, my thought is that unless your small agency is
extremely well-connected, no one pays much attention to them.
Before you start submitting, make sure you have a clearly
laid out written treatment of your idea. No more than a page or two, it should
be written in a concise manner that clearly states structure, format,
characters, etc. If your idea is a sitcom or hour long drama, you should also
have a sample spec script (of your original show and/or another existing show
-- I'd write both) available. The agency will ask for this. They don't tend to
sign "idea people" (who are a dime a dozen) but rather, writers that
they can try to put on staff somewhere (and make their 10%). For animated
stuff, you can drop the show runner and go directly for an agent (that
specializes in this area). With an animated project, you should develop a
“mini-bible” (a document that can be anywhere for 5-15 pages and includes:
series concept, description of world or setting, character descriptions, and
10, one paragraph story premises).
If an agency likes your idea and spec script, the scenario
might go like this:
They sign you. If it’s a network show, they team you up with
a show runner (who is always a client of theirs). The show runner goes and
pitches the idea to the networks (you might be there, but probably not). The
network expresses interest in the idea and your agent works hard to get you a
"created by" credit (the show runner will jealously want this credit
for themselves as it directly translates into cash), and/or a staff writing job
(most likely to happen).
If your idea is for an animated show, your agency will start
setting up meetings with the various animation studios and you will go in
yourself to pitch to one of their development executives.
Q: What advice would you give a new screenwriter trying to
break in? I have written one screenplay and am finishing my second.
A: All of my credits are in television (mostly animation
with some live-action thrown in) and children's books so I don't know if I'm
the right person to ask. I think it was Lawrence Kasdan who said that it took
him about ten screenplays before he figured out the format and started to get
some interest (if it wasn't Kasdan it was someone of equal talent). With that
in mind, I guess my advice would be to keep on cranking it out, then eventually
(when you think your skills are up to snuff) submit your best work to agencies
with literary departments.
Q: Is there any way to copyright or protect my material
before I send it out to agents, or is that not necessary?
A: It is necessary -- not because of the agents, but because
of the people they'll send it to. I don't think ripoffs are all that common
(especially in the world of legitimate players) but it does happen. Don't worry
about registering your sample scripts (the specs from other shows). The reasons
for this are 1) It's not your show, and 2) I think a claim of having a premise
for an existing show ripped off would be hard to prove. By it's very nature, a
show that's on the air automatically has a large number of writers trying to
come up with specs (in addition to the show's staff generating their own
premises).
A well-known show with already defined characters in a
particular setting is bound to generate similar ideas. (That's just my opinion.
If anyone out there with experience in the matter has a better take, please let
me know.)
The WGA has a registration service. Check out their website
for info on fees charged to members and non-members. I think you can also
copyright it through the Library of Congress. I've not done it that way so
you'll have to look into it yourself. I think some people also mail themselves
a copy and keep it sealed in a safe place (postmark, etc.) -- don't know how
effective that would be if you have to go to court. I'd do the WGA method if I
were you. (side note: I've been told that trumpeting that your original project
or script is "WGA Registered" on the cover page brands you as an
amateur -- it is assumed by the reader that your script has been registered.)
Q: I am an aspiring writer/artist/musician with an animated show idea. I have
character illustrations, a series synopsis, 12 plot treatments, and music
samples that I have worked on extensively. I have a friend who creates and
pitches TV shows for a living, but I am not sure about his degree of success in
that field. He encouraged me to create the series in the first place. I have no
idea how to get my idea in front of people besides my admittedly low-level
connection. Do you have any suggestions?
A: Disclaimer:
I've come close a couple of times, but have yet to sell a series.
That said...it
sounds like you have a lot of the components one would need to pitch an
animated show. The fact that you're a musician who's able to provide
show-related music samples might even give you an edge over most.
With regard to
your friend, if he creates and pitches shows "for a living" (meaning
he gets paid) he is without a doubt VERY successful in his field and not a
"low level connection" at all. In fact, he's about as good a
connection as you can get. Is he a professional writer? If so, that means he
probably has a "literary" agent (an agent that exclusively handles
TV, film, or animation writers). Ask him for a referral to his agent.
I strongly
recommend having a couple of writing samples (spec sitcoms, well-known animated
shows in the same category as your series, even a spec feature script that
shows off your style) in addition to your pitch. Write them, then begin the
hunt. If your friend doesn't have an agent, once you get the samples, start the
hunt yourself. Pursue any other connections you might have and go to the WGA
site for a listing of Guild approved agents. Once you have that, start sending
out query letters (try to get a name rather than sending out generic "Dear
Agent" letters) explaining that you're interested in representation, have
a project (don't go into too much detail), list your samples, and ask if they
would be interested in taking a look at one (of the samples). If they say yes,
you've got your foot in the door.
You didn't mention
where you lived, but it'd be helpful if it was in LA or NY. That's where most
of the agencies and the production co./networks are located. It wouldn't be
impossible to secure representation if you lived somewhere else, just a lot
harder. An agency would be more likely to sign someone who's "in
town" and available for the meetings they'd set up. The bottom line is
that you need to secure an agent if you have any hope of having your project
looked at by anyone who really counts. Good luck!
Q: I'm currently a graphic artist in Orlando, Fl. I need
representation to pitch an animated television series. I heard Cartoon Network accepted
unsolicited properties and I contacted them. They emailed me the guidelines for
pitching shows and I got right on it. I know Cartoon Network isn't the only
Network out there, but I don't have any representation which most other
networks require for pitching. I'm close to finishing the pitch, and would like
to be able to shop to other networks. You mentioned William Morris and ICM on
your FAQ page. Do you know of any other agencies or studios that I should
contact?
A: Your question is a little challenging for me since you're
coming at things from the "art" side of things and you're working out
of Orlando. The advice I would give you would be coming from a writer's
perspective. That being said, one place you could start your search would be at
the Writer's Guild website (wga.org). They have a listing of Guild approved
literary agencies. Unfortunately, that's all it is -- a list. They don't
include descriptions of the agencies and whether they specialize in animation,
have artists as clients, etc. Therefore, I advise you to try and find an
animation professionals message board or some artist blogs where you can pose
questions and get responses from industry pros. Check out the various links to
artist blogs and websites that you'll find on these sites. These links will
lead to other links, etc. Then, just like you did with me, ask them your
questions in a very polite and succinct manner. More than likely they'll be
happy to point you in the right direction. Now, regarding the Orlando part of
the equation. You'll see in the question prior to this one that I say that it's
much more difficult to find animation representation or get work in the field
if you live outside of LA or New York (maybe Chicago, maybe Atlanta -- Cartoon
Network's corporate hdqtrs.). Since you're just talking about pitching at this
point and not getting work on a show, there's a little bit of wiggle room, but
the bottom line is that eventually you're going to have to do some travelling
(or permanent relocation) if you want to have significant contact with an
animation studio. It's the old, "ya gotta go where the work is"
thing. I don't know if your goal is to pitch a project but remain in Orlando,
but I'll have to say that the odds are largely against that scenario working
out in your favor.
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